feat(runtime): useAnimation interval is reactive (Ink parity) (#85)
Changing the interval option on a live useAnimation was a no-op (it was captured once at setup). interval now accepts a MaybeRefOrGetter<number> (strict superset of number); while active, a change resets frame/time/delta to 0 and re-subscribes at the new interval; while inactive the new value is recorded and applies on the next activation. Mirrors Ink's shouldReset gating (use-animation.ts), which recomputes safeInterval every render and resets only when active. Adds 3 tests (live change while active resets; while inactive doesn't; plain number still works). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -444,6 +444,98 @@ describe("useAnimation", () => {
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second.unmount();
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});
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// Ink parity (use-animation.tsx:529-566 "time and delta reset to 0 when
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// interval changes"): changing `interval` reactively on a LIVE, mounted,
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// ACTIVE animation (no remount) must reset frame/time/delta to 0 and
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// re-subscribe at the new interval — Ink recomputes safeInterval every render
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// and resets when it differs while active. This is the bug repro: a captured
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// (non-reactive) interval makes this a no-op.
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test("frame/time/delta reset to 0 when interval changes live while active", async () => {
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const interval = shallowRef(50);
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let frameVal = 0;
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let timeVal = 0;
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let deltaVal = 0;
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const App = defineComponent(() => {
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const { frame, time, delta } = useAnimation({ interval });
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watchEffect(() => {
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frameVal = frame.value;
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timeVal = time.value;
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deltaVal = delta.value;
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});
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return () => <Text>{String(frame.value)}</Text>;
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});
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const { unmount } = await render(App);
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await delay(200);
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expect(frameVal).toBeGreaterThanOrEqual(1);
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expect(timeVal).toBeGreaterThanOrEqual(50);
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// Mirror Ink's '0,0,0' assertion: changing the live interval resets all three.
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interval.value = 200;
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await nextTick();
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expect(frameVal).toBe(0);
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expect(timeVal).toBe(0);
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expect(deltaVal).toBe(0);
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// And it keeps running at the new interval afterwards.
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await delay(250);
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expect(frameVal).toBeGreaterThanOrEqual(1);
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unmount();
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});
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// Ink parity: `shouldReset` is gated on `isActive`. Changing `interval` while
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// INACTIVE must NOT reset values (the animation is paused — nothing to reset)
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// and must NOT start a timer. This matches vue-tui's existing reset-while-paused
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// behavior. The new interval only takes effect on the next activation.
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test("changing interval while inactive does not reset and does not start", async () => {
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const interval = shallowRef(50);
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const active = shallowRef(false);
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let frameVal = -1;
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const App = defineComponent(() => {
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const { frame } = useAnimation({ interval, isActive: active });
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watchEffect(() => {
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frameVal = frame.value;
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});
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return () => <Text>{String(frame.value)}</Text>;
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});
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const { unmount } = await render(App);
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// Inactive from mount: frame stays 0.
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await delay(120);
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expect(frameVal).toBe(0);
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// Change interval while still inactive — must remain frozen at 0, no timer.
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interval.value = 200;
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await nextTick();
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await delay(120);
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expect(frameVal).toBe(0);
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// Activating now uses the new interval and advances.
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active.value = true;
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await delay(250);
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expect(frameVal).toBeGreaterThanOrEqual(1);
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unmount();
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});
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test("interval accepts a plain number (backward compatible)", async () => {
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// The widening to MaybeRefOrGetter<number> must remain a strict superset:
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// a literal number still works exactly as before.
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let frameVal = 0;
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const App = defineComponent(() => {
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const { frame } = useAnimation({ interval: 50 });
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watchEffect(() => {
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frameVal = frame.value;
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});
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return () => <Text>{String(frame.value)}</Text>;
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});
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const { unmount } = await render(App);
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await delay(150);
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expect(frameVal).toBeGreaterThanOrEqual(1);
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unmount();
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});
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test("time and delta reset to 0 when animation is resumed", async () => {
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const active = shallowRef(true);
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let frameVal = 0;
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