fix(cli): clear respawn interval and guard shutdown re-entrancy (#181)
The dev-server shutdown path had two teardown bugs: 1. The crash-respawn setInterval was never cleared. During shutdown's async window (await pm.shutdown(); await server.close()), the 500ms interval kept firing; if the child had crashed it could call pm.spawn() and start a BRAND-NEW child while the parent was tearing down — orphaning that child when the parent exits. 2. shutdown was registered directly as the SIGINT/SIGTERM handler with no re-entrancy guard. Pressing Ctrl+C twice (common when shutdown feels slow) invoked shutdown() twice concurrently → double pm.shutdown()/server.close() and two racing process.exit(0). Fix: extract a testable createShutdown(deps) factory that owns a shuttingDown flag (2nd+ invocation is a no-op) and clears the respawn interval FIRST, before the async teardown window. The respawn-tick body is extracted into respawnTick(deps), which re-checks isShuttingDown both before and AFTER the extractBundle await — closing the in-flight window where a tick already mid-extraction could still spawn after clearInterval. Both helpers are module-scoped (not re-exported from the package public index.ts). Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,159 @@
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import { expect, test, vi } from "vite-plus/test";
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import { createShutdown, respawnTick } from "./dev.ts";
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import type { MemoryFiles } from "./bundle-extractor.ts";
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// A controllable deferred promise so two concurrent shutdown invocations can be
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// observed overlapping BEFORE the first one resolves — this is what proves the
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// re-entrancy guard handles true concurrency, not just sequential repeat calls.
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function deferred<T>() {
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let resolve!: (value: T) => void;
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const promise = new Promise<T>((r) => {
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resolve = r;
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});
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return { promise, resolve };
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}
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function makeDeps() {
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const gate = deferred<void>();
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const pm = { shutdown: vi.fn<() => Promise<void>>(() => gate.promise) };
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const closeServer = vi.fn<() => Promise<void>>(async () => {});
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const clearRespawn = vi.fn<() => void>();
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const exit = vi.fn<(code: number) => void>();
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return {
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deps: { pm, closeServer, clearRespawn, exit },
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pm,
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closeServer,
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clearRespawn,
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exit,
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gate,
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};
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}
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test("shutdown clears the respawn interval BEFORE the async teardown window", async () => {
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// WHY: the crash-respawn setInterval is otherwise never cleared. It must be
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// cleared synchronously, BEFORE awaiting pm.shutdown(), or an in-flight respawn
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// tick during that async window can call pm.spawn() and orphan a brand-new
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// child. pm.shutdown is gated on a deferred promise, so the handler is
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// suspended at `await pm.shutdown()` until we resolve it — letting us assert
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// ordering while teardown is mid-flight.
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const { deps, pm, closeServer, clearRespawn, exit, gate } = makeDeps();
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const { handler } = createShutdown(deps);
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const p = handler();
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// Let the synchronous prologue + the microtask up to `await pm.shutdown()` run.
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await Promise.resolve();
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// clearRespawn must already have run, and we must be suspended inside
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// pm.shutdown() — but NOT yet have closed the server or exited. This pins the
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// order: clearRespawn → pm.shutdown → (gate) → closeServer → exit.
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expect(clearRespawn).toHaveBeenCalledTimes(1);
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expect(pm.shutdown).toHaveBeenCalledTimes(1);
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expect(closeServer).not.toHaveBeenCalled();
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expect(exit).not.toHaveBeenCalled();
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gate.resolve();
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await p;
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expect(closeServer).toHaveBeenCalledTimes(1);
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expect(exit).toHaveBeenCalledWith(0);
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});
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test("concurrent shutdown invocations run teardown exactly once (Ctrl+C twice)", async () => {
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// WHY: shutdown was registered directly as the SIGINT/SIGTERM handler with no
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// re-entrancy guard. Pressing Ctrl+C twice (common when shutdown feels slow)
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// invokes shutdown() twice concurrently → double pm.shutdown()/server.close()
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// and two racing process.exit(0). The deferred gate keeps both invocations
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// overlapping before the first resolves, so this is concurrent re-entrancy.
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const { deps, pm, closeServer, clearRespawn, exit, gate } = makeDeps();
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const { handler } = createShutdown(deps);
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const both = Promise.all([handler(), handler()]);
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// Both handlers are now past their synchronous prologue and awaiting the gate.
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gate.resolve();
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await both;
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expect(pm.shutdown).toHaveBeenCalledTimes(1);
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expect(closeServer).toHaveBeenCalledTimes(1);
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expect(exit).toHaveBeenCalledTimes(1);
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expect(clearRespawn).toHaveBeenCalledTimes(1);
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});
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const memoryFiles: MemoryFiles = {
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files: new Map(),
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get: () => undefined,
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};
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test("respawn tick does not spawn a child when shutdown has begun", async () => {
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// WHY: clearInterval stops new ticks, but a tick already past its synchronous
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// guard and awaiting extractBundle could still reach pm.spawn() AFTER
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// pm.shutdown() finished, orphaning a brand-new child as the parent exits. The
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// tick re-checks isShuttingDown after the await and must bail.
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const pm = {
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running: false,
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setBundlePath: vi.fn<(p: string) => void>(),
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spawn: vi.fn<() => void>(),
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};
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await respawnTick({
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crashed: () => true,
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setCrashed: vi.fn(),
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pm,
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memoryFiles,
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outDir: "/tmp/out",
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isShuttingDown: () => true,
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extractBundle: async () => "/tmp/out/entry.js",
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});
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expect(pm.spawn).not.toHaveBeenCalled();
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expect(pm.setBundlePath).not.toHaveBeenCalled();
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});
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test("respawn tick does not spawn when shutdown begins DURING bundle extraction", async () => {
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// The realistic race: the tick passes its first isShuttingDown() check, then
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// shutdown starts while extractBundle is awaiting. The post-await re-check is
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// what prevents the orphan here.
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let shuttingDown = false;
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const pm = {
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running: false,
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setBundlePath: vi.fn<(p: string) => void>(),
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spawn: vi.fn<() => void>(),
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};
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await respawnTick({
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crashed: () => true,
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setCrashed: vi.fn(),
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pm,
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memoryFiles,
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outDir: "/tmp/out",
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isShuttingDown: () => shuttingDown,
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extractBundle: async () => {
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// Shutdown is triggered mid-extraction.
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shuttingDown = true;
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return "/tmp/out/entry.js";
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},
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});
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expect(pm.spawn).not.toHaveBeenCalled();
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expect(pm.setBundlePath).not.toHaveBeenCalled();
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});
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test("respawn tick spawns a fresh child on a good build after a crash", async () => {
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// Positive path: not shutting down, crashed, build available → respawn.
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const setCrashed = vi.fn<(value: boolean) => void>();
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const pm = {
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running: false,
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setBundlePath: vi.fn<(p: string) => void>(),
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spawn: vi.fn<() => void>(),
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};
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await respawnTick({
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crashed: () => true,
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setCrashed,
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pm,
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memoryFiles,
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outDir: "/tmp/out",
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isShuttingDown: () => false,
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extractBundle: async () => "/tmp/out/entry.js",
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});
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expect(pm.setBundlePath).toHaveBeenCalledWith("/tmp/out/entry.js");
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expect(setCrashed).toHaveBeenCalledWith(false);
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expect(pm.spawn).toHaveBeenCalledTimes(1);
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});
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+105
-19
@@ -49,6 +49,84 @@ export async function handleReloadRequest(deps: ReloadRequestDeps): Promise<void
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}
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}
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export interface RespawnTickDeps {
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// True after a crash; false once a respawn succeeds.
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crashed: () => boolean;
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setCrashed: (value: boolean) => void;
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pm: { running: boolean; setBundlePath(p: string): void; spawn(): void };
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memoryFiles: MemoryFiles;
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outDir: string;
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// True once shutdown() has begun; the tick must not spawn during teardown.
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isShuttingDown: () => boolean;
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extractBundle?: (memoryFiles: MemoryFiles, outDir: string) => Promise<string>;
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}
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// One iteration of the crash-respawn interval: when the child has crashed and a
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// fresh good build is available, re-extract it and respawn the child.
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//
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// WHY the two isShuttingDown() checks: the body is async (awaits extractBundle
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// before pm.spawn()). The interval is cleared at the top of shutdown(), but a
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// tick already mid-`await` when that happens would still reach pm.spawn() and
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// orphan a brand-new child as the parent exits. The first check skips ticks that
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// start during teardown; the second re-checks AFTER the await, since shutdown
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// may have begun while we were extracting.
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export async function respawnTick(deps: RespawnTickDeps): Promise<void> {
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if (deps.isShuttingDown()) return;
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if (!deps.crashed() || deps.pm.running) return;
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const extract = deps.extractBundle ?? extractBundle;
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try {
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const newPath = await extract(deps.memoryFiles, deps.outDir);
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if (deps.isShuttingDown()) return;
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deps.pm.setBundlePath(newPath);
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deps.setCrashed(false);
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deps.pm.spawn();
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} catch {
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// Build still broken, keep waiting.
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}
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}
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export interface ShutdownDeps {
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pm: { shutdown(): Promise<void> };
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closeServer: () => Promise<void>;
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// Clears the crash-respawn setInterval. Called FIRST so no new respawn tick
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// can be scheduled once teardown starts.
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clearRespawn: () => void;
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exit: (code: number) => void;
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}
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// Build the SIGINT/SIGTERM handler. Factored out (not inlined in dev()) so the
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// re-entrancy guard and teardown ordering are unit-testable without a real
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// process.exit / Vite server.
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//
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// WHY a `shuttingDown` flag:
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// - Re-entrancy: this is registered directly on SIGINT/SIGTERM. Pressing Ctrl+C
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// twice (common when shutdown feels slow) invokes the handler twice
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// concurrently. Without the guard that means double pm.shutdown()/closeServer
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// and two racing exit() calls. The flag makes the 2nd+ invocation a no-op.
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// - Orphan child: the crash-respawn interval is async (it awaits extractBundle
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// before pm.spawn()). clearRespawn() stops new ticks, but a tick already
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// in flight when shutdown starts could still reach pm.spawn() AFTER
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// pm.shutdown() finished — orphaning a brand-new child as the parent exits.
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// That in-flight tick checks the same `shuttingDown` flag (exposed via
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// isShuttingDown) and bails before spawning. See the respawn interval body.
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export function createShutdown(deps: ShutdownDeps): {
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handler: () => Promise<void>;
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isShuttingDown: () => boolean;
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} {
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let shuttingDown = false;
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const handler = async () => {
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if (shuttingDown) return;
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shuttingDown = true;
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// Stop the respawn interval BEFORE the async teardown window so no fresh
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// child is spawned while we're tearing the old one down.
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deps.clearRespawn();
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await deps.pm.shutdown();
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await deps.closeServer();
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deps.exit(0);
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};
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return { handler, isShuttingDown: () => shuttingDown };
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}
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export async function dev(entry?: string) {
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const logger = createLogger();
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logger.info("Starting vue-tui dev server...");
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@@ -112,26 +190,34 @@ export async function dev(entry?: string) {
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});
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});
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// Declared before the interval so clearRespawn (below) can capture it; the
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// closure reads it at call time, after the assignment.
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let respawnInterval: ReturnType<typeof setInterval>;
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// Graceful shutdown. createShutdown owns the re-entrancy guard and clears the
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// respawn interval first; isShuttingDown is read by the respawn tick so an
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// in-flight tick can't spawn a child mid-teardown. See createShutdown.
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const shutdown = createShutdown({
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pm,
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closeServer: () => server.close(),
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clearRespawn: () => clearInterval(respawnInterval),
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exit: (code) => process.exit(code),
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});
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// Re-spawn after crash on next successful bundle update
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setInterval(async () => {
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if (!crashed || pm.running) return;
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try {
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const newPath = await extractBundle(clientEnv.memoryFiles, outDir);
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pm.setBundlePath(newPath);
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crashed = false;
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pm.spawn();
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} catch {
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// Build still broken, keep waiting
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}
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respawnInterval = setInterval(() => {
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void respawnTick({
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crashed: () => crashed,
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setCrashed: (value) => {
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crashed = value;
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},
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pm,
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memoryFiles: clientEnv.memoryFiles,
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outDir,
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isShuttingDown: shutdown.isShuttingDown,
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});
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}, 500);
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// Graceful shutdown
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const shutdown = async () => {
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await pm.shutdown();
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await server.close();
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process.exit(0);
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};
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process.on("SIGINT", shutdown);
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process.on("SIGTERM", shutdown);
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process.on("SIGINT", shutdown.handler);
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process.on("SIGTERM", shutdown.handler);
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}
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