useStdin() returned the full internal StdinContext (8 members incl. the raw-mode
ref-counting primitives acquireRawMode/releaseRawMode, setBracketedPasteMode, and
internal_eventEmitter/internal_exitOnCtrlC). Ink's useStdin() returns only its PublicProps
— { stdin, setRawMode, isRawModeSupported } — keeping the rest on the internal context,
reached via the internal useStdinContext()/inject. Verified against Ink 7.0.4
(src/hooks/use-stdin.ts:10, src/components/StdinContext.ts).
- Narrow useStdin(): UseStdinReturn (the 3 public fields). The full StdinContext stays
internal, reached by useInput/useFocus/usePaste via inject(StdinContextKey) — the runtime
object is unchanged, only the public type narrows (mirrors Ink's type-level narrowing).
- Name every stdio/app composable return type per VueUse's UseXReturn convention and export
them: UseStdinReturn, UseStdoutReturn, UseStderrReturn, UseAppReturn (shapes byte-identical
to Ink's StdinProps/StdoutProps/StderrProps/AppProps). vue-tui reserves XProps for component
props (BoxProps, via ExtractPublicPropTypes), so composable returns use UseXReturn — the
Vue-community-idiomatic name.
- Unify the two pre-existing return types onto the same convention:
AnimationResult → UseAnimationReturn, UseBoxMetricsResult → UseBoxMetricsReturn.
- Type-level test (public-types.test-d.ts) locks the shapes and asserts useStdin()'s public
return excludes the internal members.
- Docs: trim the type-reexport divergence area to genuine divergences (fold
RenderOptions/Instance → MountOptions/TuiApp into createApp; keep DOMElement → TuiNode);
drop the AppProps/StdinProps/StdoutProps/StderrProps "N/A" entry — those Ink names are the
hook return types, now mirrored as UseXReturn (recorded under Framework idioms). Supersedes #77.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): coalesce useAnimation ticks within the render-throttle window (Ink parity, G02)
useAnimation now coalesces scheduler ticks that fall inside the current
render-throttle window and reports delta as the time since the last
RENDERED tick, so velocity-driven motion (position += speed * delta)
advances at correct wall-clock speed even when the commit throttle is
coarser than the animation interval. Previously delta was ~one scheduler
interval per committed tick, under-integrating velocity at render time.
- animation-scheduler: createAnimationScheduler(renderThrottleMs = 0)
exposes renderThrottleMs on the AnimationScheduler (no-op variant = 0).
- render.ts: derive animationRenderThrottleMs from maxFps using Ink's
Math.max(1, ceil(1000/maxFps)); 0 on debug/screen-reader/unthrottled
paths, mirroring the commit-throttle gate.
- useAnimation: tick() skips while now < nextRenderTime; on an allowed
tick delta = now - lastRenderedTime, then nextRenderTime = now + window.
Also default maxFps to 30 (Ink parity: options.maxFps ?? 30) and derive a
single renderThrottleMs that drives BOTH the commit scheduler and the
animation scheduler, so the coalescing engages on the default non-debug
path (previously it only engaged when maxFps was passed explicitly).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* chore(parity): ledger — G02 pr-open, reconcile G01 merged, log G02 decisions
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Drives animations with a frame counter, elapsed time, delta, and reset
function. Supports configurable interval and reactive isActive toggle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>